average order value
Average order value, or AOV, is total revenue for a period divided by the number of purchases in that period; it measures the size of a sale, not how many fans bought.
Average order value (everyone writes AOV) answers one question and only one: when a sale happens, how big is it. Revenue over the period, divided by the number of purchases in that period. Nothing about how many fans there were, nothing about how often they came back. That narrowness is what makes it useful, and it is also why AOV read on its own has led a lot of people to the wrong conclusion.
What is the formula, exactly?
Revenue ÷ number of purchases, both taken from the same window.
The definition of “purchase” is the part you have to settle in writing. Decide once, before you report anything, whether these count:
- Tips. A tip is not a priced item, and folding tips in makes AOV drift with generosity rather than with pricing.
- Subscriptions and renewals. Recurring revenue is not an order; leave it out or track it separately.
- Refunds, chargebacks and the platform’s cut. Subtract them. An AOV built from displayed prices describes money nobody receives, so run it on net revenue.
- Bundles. One payment for several items is one purchase, not several.
Whichever way you decide, the rule has to be identical from one month to the next. Most AOV movements people get excited about are changes to the denominator.
Why is it not revenue per fan?
Because the denominators are different, and they answer different questions.
| Metric | Divided by | Tells you |
|---|---|---|
| Average order value | Number of purchases | How big a sale is |
| Revenue per fan | Number of fans | How much a subscriber is worth |
| Lifetime value | Number of fans, over their whole life | How much a fan is worth in total |
The confusion costs money in a specific way. AOV can climb while revenue falls: if entry-level buyers stop showing up, the average of what remains goes up. A rising AOV alongside a falling number of purchases is not a win, it is your base thinning out. Read the two together or you will read them wrong.
What actually moves it?
Three levers, in order of how quickly they act.
- The ladder. AOV is largely a mechanical result of your price tiers. Change the levels, the average follows.
- Where the volume lands on the ladder. Same prices, different mix: if most sales happen at the entry level, that is a selling problem, not a pricing one.
- The upsell. A higher tier offered right after a purchase raises the value of that order without touching the price list at all.
What does not move it is pushing harder. Pitching earlier raises the number of attempts, not the size of the sale. Our data shows pitching before the sixth message drops conversion by roughly a third, with the optimum after about ten exchanges. You lose sales to gain nothing on their size.
When is the number worth reading?
When it is broken down. A single AOV across every creator, every hour and every fan type is an average of things that have nothing to do with each other. Split it by creator first, then by fan segment, and the number starts telling you where to change a price rather than telling you the weather.
Related terms
To go further on this:
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